Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 16, 2006, 10:43 PM // 22:43   #1
Wilds Pathfinder
 
OverlordTyrael's Avatar
 
Join Date: Jun 2005
Location: #amplitudestudios
Guild: Xen of Onslaught [XoO]
Profession: W/Mo
Advertisement

Disable Ads
Default More "Real" Bosses?

I for one would like to see some more high level "dungeons" with "real" bosses such as Glint and the Lich King instead of merely larger versions of existing creatures with a little aura around them. Oh, and please make bosses drop something useful every once in a while -_-.
OverlordTyrael is offline   Reply With Quote
Old Apr 16, 2006, 11:28 PM // 23:28   #2
Desert Nomad
 
VGJustice's Avatar
 
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
Default

Can I just point at the bosses that drop greens, or prehaps the giant metal contraption at the botom of Sorrow's Furnace?

But, um, yeah, a Boss is usually reserved for the endgame. Anything else is just a slightly more powerful roadblock.
VGJustice is offline   Reply With Quote
Old Apr 17, 2006, 12:22 AM // 00:22   #3
Wilds Pathfinder
 
OverlordTyrael's Avatar
 
Join Date: Jun 2005
Location: #amplitudestudios
Guild: Xen of Onslaught [XoO]
Profession: W/Mo
Default

I would like to see more of an XP/item reward from bosses than say, one green.

I'm not saying that there aren't any, just that it would be nice to have more.
OverlordTyrael is offline   Reply With Quote
Old Apr 17, 2006, 12:35 AM // 00:35   #4
Technician's Corner Moderator
 
Tarun's Avatar
 
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Default

Quote:
Originally Posted by VGJustice
Can I just point at the bosses that drop greens, or prehaps the giant metal contraption at the botom of Sorrow's Furnace?

But, um, yeah, a Boss is usually reserved for the endgame. Anything else is just a slightly more powerful roadblock.
Any standard RPG has bosses all over the place. Look at Final Fantasy series. Before you'd go to the next area there would always be bosses.
Tarun is offline   Reply With Quote
Old Apr 17, 2006, 12:51 AM // 00:51   #5
Wilds Pathfinder
 
Lampshade's Avatar
 
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
Default

This isn't a standard RPG, it's a CORPG. Even if you dont agree with the CO part, ANet doesn't have to make it a regular RPG.
Lampshade is offline   Reply With Quote
Old Apr 17, 2006, 01:29 AM // 01:29   #6
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

Gee that sounds an awful lot like Dungeons and Dragons........

There are a hand full of end mission bosses worth fighting, but overall, this game is about Wars, Thus the name is Guild Wars, not Dungeons and Dragons (Big end Duengon Bosses).

I can see there being merit to having a few more random super creatures, but there are some already in the game, They just arn't little caves in the side of every cliff that says "Dungeon 4", and a boss at the end of each.

The big challenge in Guild Wars is other players, not Bosses at the end of a hundred dungeons......
BahamutKaiser is offline   Reply With Quote
Old Apr 17, 2006, 02:12 AM // 02:12   #7
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

I do agree that most bosses in Gw are not really impressive. End level boss are a tradition is pretty much all console games, and they are not just one "more-powerful" bad guy, but one that have the enviroment (or their lair) set up the way they like it, and usually require a special way to beat them, not to mention they are usually lot bigger as well.

One of my favorit concept boss mob is the Beholder.. Where in a large chamber, there would be one large central eyes, with many other eye stalk poping in and out of the ground (differnt eye stalk have differnt proffession and skills) You must balance and/or split your group between attacking the central eyes and the smaller supportive eye stalks...

So yes, I will agree that there should be bigger and badder bosses, IF there are more higher level dungeons.... but it would be the Mission that I want to see them in. But I am not too sure about the rewards....
actionjack is offline   Reply With Quote
Old Apr 17, 2006, 02:16 AM // 02:16   #8
Wilds Pathfinder
 
Goats17's Avatar
 
Join Date: Feb 2006
Location: House Zu Heltzer, laughing at them.
Guild: The [GEAR] Trick
Profession: N/Me
Default

I agree with the idea of adding cool new strategy bosses to the end of missions, not ith the drops.
Goats17 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
FeaR1 Sell 1 Feb 25, 2006 02:57 AM // 02:57
New SoC system makes it impossible to capture from "end bosses" Ninlawen Sardelac Sanitarium 28 Jun 10, 2005 07:19 AM // 07:19
just in to "real" game and wondering....... garylouden Questions & Answers 3 May 12, 2005 07:56 AM // 07:56
BuFu Questions & Answers 14 May 12, 2005 03:23 AM // 03:23


All times are GMT. The time now is 08:35 PM // 20:35.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("